Adventures in Zamora

A Conan RPG Campaign

Set in Arejun, the second city of Zamora, oft known as ‘The City of Thieves’.
 

 
 

 

 
  “Know, O prince, that between the years when the oceans drank Atlantis and the gleaming cities, and in the years of the rise of the sons of Aryas, there was an Age undreamed of, when shining kingdoms lay spread across the world like blue mantles beneath the stars - Nemedia, Ophir, Brythunia, Hyperborea, Zamora with its dark-haired women and towers of spider-haunted mystery, Zingara with its chivalry, Koth that bordered on the pastoral lands of Shem, Stygia with its shadow-guarded tombs, Hyrkania whose riders wore steel and silk and gold. But the proudest kingdom was Aquilonia, reigning supreme in the dreaming west. Hither came Conan, the Cimmerian, black-haired, sullen-eyed, sword in hand, a thief, a slayer, with gigantic melancholies and gigantic mirth, to tread the jewelled thrones of the Earth under his sandaled feet"

-- The Nemedian Chronicles

 
 

 

 

House Rules and Clarifications

Standard Conan RPG (Atlantean Edition) rules (by Mongoose Publishing) are used except where noted below.

bulletAbility Score Generation
bulletHit Points
bulletSkills
bulletFeats
bulletThief Class
bulletScholar Class
bulletEquipment

 

Ability Score Generation:

·        Abilities all start at 8.

·        Add 33 points split between the 6 ability scores. Max score of 18.

·        If wish to reduce an ability below 8, gain 1 point to spend on another ability score for every 2 points below 8.

·        Add/subtract any racial modifiers. No max or min score.

 

Hit Points:

·        All characters receive the average (round down) hit points for their class plus their Con bonus and any feat bonuses for each level, including 1st.

 

 Skills:

·        Starting Skills:

o       All characters receive 18 + Int Bonus background skill ranks. A maximum of 3  ranks in any one skill.

o       All characters receive background skill ranks for their nationality/race as determined in the Conan rulebook. These ranks can bring a skill to a maximum of 4 ranks.

·        Improving Skills:

o       All characters receive skill points for each class level including 1st. The 1st level skills are not multiplied by 4.

o       One skill point buys 1 rank in a class skill and half a rank in a cross class skill.

o       The bonus skill points gained from high Intelligence count all skills as class skills.

o       Characters do not receive extra skill points for being human.

o       Max skill ranks are equal to the character’s level + 3. This applies to class and cross-class skills.

·        Skill synergy bonuses:

o       A synergy skill grants +1 per 5 ranks synergy bonus, rather than the flat +2 for 5 ranks synergy bonus. Synergy skills are detailed in the rulebook.

o       Skill bonuses such as Racial Skill bonuses, 'Skill Focus' bonuses and received synergy bonuses count towards giving synergy bonuses.

o       Ability Score and Equipment bonuses / penalties do not count towards giving synergy bonuses.

 

Feats:

·        Gaining Feats:

o       All characters receive an extra bonus feat at 2nd level.

o       Characters do not receive extra feats for being human.

o       Character receive a bonus feat for reaching level 1, 5 and 10 in their Race’s favoured class as per the rulebook.

·        New and Altered Feats:

o       New Feat: 'Related Skills Focus': Players may create extra feats other than those in the books which increase two related skills by +2 each (such as ‘Stealthy’ or ‘Knowledgeable’).

o       A skill can benefit from both one 'Skill Focus' and one 'Related Skills Focus' feat . A skill cannot benefit from more than one 'Skill Focus' nor from more than one 'Related Skills Focus' feat.

o       New Feat: 'Skilled': Character gains 1 bonus skill rank per level. Normal maximums apply.

o       'Martial Weapon Proficiency' feat gives proficiency with all Martial weapons, rather than just one.

 

Thief Class:

·        Level 1 Thief grants 1 Skill Focus feat which must relate to a skill or skills from the thief class skill list. This is in addition to the standard benefits.

 

Scholar Class:

·        Level 1 Scholar grants the Knowledgeable feat which gives a +2 bonus on all Knowledge skills that they have at least 1 rank in. This is in addition to the standard benefits.

·        Scholars must invest at least 3 of their skill points for each level in Knowledge skills.

 

Equipment:

·        Scimitars can also be used as finesse weapons.

·        Sabres can be used as finesse weapons when used with two hands.

 

 

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This page was constructed by A.J. Cannon. Original artwork on this site is © S Tan unless otherwise credited.